The Great Hunt

The Great Hunt

Book - 1990
Average Rating:
Rate this:

The Wheel of Time ® is a PBS Great American Read Selection! Now in development for TV!

Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.

The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.

For centuries, gleemen have told the tales of The Great Hunt of the Horn. So many tales about each of th Hunters, and so many Hunters to tell of...Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.

TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC's "Agents of SHIELD," the Netflix series "Hemlock Grove," and the NBC series "Chuck." Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar's Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan's widow Harriet McDougal serving as consulting producer." -- Variety

The Wheel of Time ®
New Spring: The Novel
#1 The Eye of the World
#2 The Great Hunt
#3 The Dragon Reborn
#4 The Shadow Rising
#5 The Fires of Heaven
#6 Lord of Chaos
#7 A Crown of Swords
#8 The Path of Daggers
#9 Winter's Heart
#10 Crossroads of Twilight
#11 Knife of Dreams

By Robert Jordan and Brandon Sanderson
#12 The Gathering Storm
#13 Towers of Midnight
#14 A Memory of Light

By Robert Jordan and Teresa Patterson
The World of Robert Jordan's The Wheel of Time

By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons
The Wheel of Time Companion

By Robert Jordan and Amy Romanczuk
Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

Publisher: New York : Tom Doherty Associates, 1990.
Edition: 1st ed. --
ISBN: 9780312851408
Branch Call Number: FIC Jorda af 33164004361981 f 33.00 fic 289815 cpy 1 aurora
FIC Jorda af 33164004361973 f 33.00 fic 289814 cpy 1 aurora
FIC Jorda
Characteristics: xxiv, 600 p. : ill., maps. --


From the critics

Community Activity


Add a Comment
Dec 23, 2018

Completed 12/20/18

Apr 04, 2018

The Great Hunt is good, but I like The Eye of The World better.
This book starts out strong, but then gets slow somewhere in the middle where it keeps switching between being long and interesting until it finally ends strong. The Great Hunt takes place not too long after The Eye of The World and has Rand and his friends searching for the Horn of Valere that got stolen during a battle with Trollocs. During their hunt, they meet new characters, like Selene, and run into old ones like Elayne and Min.
I think that this book would have been better if it was shorter and if some scenes weren't so randomly placed or confusing.

Dec 05, 2017

It took me awhile to get through this one. Large books don't intimidate me, but they do tend to slow me down if there is a lot of exposition, world-building, or description. Thankfully, there isn't much exposition in this one, as the world was already established in Eye of the World. The reason why this particular novel is so long is that it's set in several different locations, from the points of view of many characters. This book could be considered an epic journey unto itself. The swapping of points of view made it interesting, though. We got to see Rand and his struggles with his power, and Egwene and Nynaeve with theirs. We even got to see through the eyes of the villain. New ideas, concepts and places were woven so seamlessly into the already existing fabric of this world that when the Portal Stones or sul'dam/damane were introduced, we were able to accept it at face value and roll with it. My favorite characters in this second installment were Nynaeve, Rand and Perrin. Nynaeve didn't truly come into her own until about 2/3 of the way through the book, but at that point, I noticed a significant turn around in her attitude. Perrin's powers are becoming easier for him to use, and one of the most interesting. Rand complains for the ENTIRE novel and denies that he's the Dragon Reborn (sarcastic spoiler alert: he is). His only saving grace is his bravery and willingness to do whatever it takes to save his friends and do the right thing. I can only hope that in the next book he stops being afraid and accepts his destiny and really opens up his powers- because that would really be something. I will certainly be continuing on in the series. I just wish Jordan wrung the extra fluff out of this one before sending it to the printers. Final score is 3.5.

DBRL_KrisA Jan 22, 2017

This is the second book in Jordan's massive "Wheel of Time" series. Rand al'Thor, beset by Morgaine Sedai's claims that he is the Dragon Reborn, sets off with a group of warriors and friends on a quest to regain the Horn of Valere, which has been stolen by followers of the Dark One. The Horn has the magical quality of summoning heroes from beyond the grave to help whoever sounds the horn. In the meantime, Egwene, Nynaeve and Elayne begin their training to become Aes Sedai; their training is interrupted when one of the Aes Sedai tricks them into being sold to a group of foreign warriors. Rand and the other warriors must retrieve the Horn, rescue the women, and stop the Children of the Light, a fanatical group of warriors who seek to eradicate anyone who is friendly to the Dark One (including, in their eyes, the Aes Sedai).
I enjoyed this book a lot. Jordan does seem to borrow from some of the other standards of fantasy fiction - the warriors called by the Horn are reminiscent of Tolkien's Shadow Host, and there are numerous references to the Arthurian legends. But the book is well-written and entertaining; if it weren't for information about the characters that you have to know from the previous book, this volume could stand on its own as a full fantasy tale. Jordan does a good job of drawing together parts of the story that were started earlier, helping the reader realize that all these seemingly unrelated events are all threads in the same tale's fabric.

Jan 17, 2017

Nothing too exciting, but a good instant classic fantasy overall.

There were some disappointments throughout the writing. Some of the characters from the first book were missing mostly throughout this squeal. They tried to have a love connection between Rand and Egwene but that's hard to pull off when the characters have only momentary interaction. Beside the disappointments, there wasn't much exciting going on in this story. The story is very basic. This magic horn gets stolen, and Rand and the crew go off after it while female characters go to Tar Valon for training. I imagine even the author saw that side story going nowhere fast. Certainly not too impressed by the plot.

I liked the situation the Aes Sedai find themselves in Falme. Some of the creatures and magic stuff was cool.

There was a gap between when I read this and the first book of the series. There were a couple things I didn't remember too clearly (and don't remember them being described well to begin with) and was hoping there would be a small descriptive debriefing beside some of the arcane things in the story. It's a long 14 book series and I'd find it unfortunate if that particular 'lack of information throughout' carries on.

The cover looks poorly proportioned. I don't think those characters are supposed to be relatively the same height. Hmmm

Jul 30, 2016

WARNING: Spoilers!
The Great Hunt is the 2nd book in Robert Jordan’s Wheel of Time series. After facing two of the Forsaken, the Dark One’s most devoted servants, and perhaps even the Dark One himself, Rand al’Thor and company return to Shienar, a Borderland nation. They are welcomed not only by Shienaran nobles, but by the closely following arrival of the leader of Aes Sedai and arguably the most powerful person in their world, the Amyrlin Seat herself, and an escort of many Aes Sedai. After Padan Fain, the more-than-Darkfriend masquerading as a peddler, escapes, and the legendary Horn of Valere and Mat’s dagger from Shadar Logoth go missing with him, it is up to the Emond’s Field crew (plus some new additions) to find the items and stop Fain before he can do any more damage.
The tone changes between the two books, especially after the arrival of the Amyrlin. The Great Hunt focuses a little more on Aes Sedai culture, and the politics of the White Tower, such as relationships between Ajahs, as well as introducing Aes Sedai leadership, all of whom are very interesting and unique characters. Readers get an inside look at how the White Tower works, and it’s fascinating.
Another different aspect is the increased and more explained use of the One Power. It was a bit of a mystery to me in the first book, but while Nynaeve, Elayne, and Egwene are getting trained in how to use saidar, I feel like I’m also getting trained in understanding it. It’s enthralling to see the effects of the One Power on characters and on their world.
I’d recommend this book to anyone who enjoyed the first, or who wants to see how magic can be a part of the world (though it’s probably still a good idea to read the first one beforehand…) - @freckleface675 of the Teen Review Board of the Hamilton Public Library

Oct 05, 2014

This book was such a fun read. I enjoyed reading 'The Eye of the World', the first book, but this next one in the series of The Wheel of Time was so unique. The plot is really original and it kept me on the edge of my seat the whole time.
The ending climax was so crazy I couldn't put the book down!

Aug 09, 2013

On hiatus for a while.

Apr 24, 2013

Second in the Wheel of Time series. Rand learns more about his destiny and begins to control his inner power. While I enjoyed this book, I got bogged down in the end and haven't continued. The story and the tension keeps building without much hope of a happy ending.(I'm big on happy endings) Will Rand go crazy? Or can he change his fate? Only one way to find out, I guess. Still, it was very well written.

Sep 12, 2012

Yeah. It's important to have a good villain

View All Comments

Age Suitability

Add Age Suitability
Apr 04, 2018

Chinderixx thinks this title is suitable for 15 years and over

Jul 12, 2017

Rinehart_0 thinks this title is suitable for 15 years and over

Mar 01, 2012

julia_sedai thinks this title is suitable for 15 years and over


Add a Quote
Apr 04, 2018

"I will never serve you, Father of Lies. In a thousand lives, I never have. I know that. I'm sure of it. Come. It's time to die." -Rand al'Thor

Apr 04, 2018

"My mother always told me the best way to learn to deal with a man was to learn to ride a mule. She said they have about equal brains most of the time. Sometimes the mule is smarter."
-Egwene al'Vere


Add a Summary
Apr 04, 2018

Ba'alzamon presides over a clandestine meeting. In addition to Forsaken and Darkfriends (the antagonist's known subordinates), the meeting includes two Aes Sedai, one later identified as Liandrin. At Fal Dara in Shienar, following the events in The Eye of the World, the protagonists are visited by the Amyrlin Seat, Siuan Sanche, who identifies Rand al'Thor as the Dragon Reborn. Mat's condition worsens through his psychic attachment to a parasitic dagger. Lan Mandragoran instructs Rand in sword fighting. Darkfriend Padan Fain is imprisoned but subsequently freed by Darkforces, stealing the Horn of Valere and the tainted dagger. Rand, Perrin Aybara, and Mat accompany a Shienaran party southbound in pursuit, under the leadership of Lord Ingtar and guided by a tracker named Hurin. Nynaeve al'Meara and Egwene al'Vere accompany Moraine to Tar Valon for Aes Sedai training, where they befriend Elayne Trakand and the clairvoyant Min. There, Nynaeve passes the test to become Accepted, a rank in the White Tower below Aes Sedai and above a Novice.
Rand, Loial, and Hurin are separated from the Shienaran party and transported to an alternate world; similar to their own, but deserted and distorted. Rand suspects that he activated the portal stone by unconsciously channeling saidin in his sleep, although Egwene dreams that a mysterious woman (later identified as Lanfear) is responsible. Rand's struggle to accept his channeling ability is a recurring element in the novel. In this alternate world, Rand meets Ba'alzamon and has a heron's image (the crest of his sword) branded into his palm in a fight. Later, with the help of Selene (Lanfear in disguise), they return to their own world, ahead of Fain's and Ingtar's groups. This done, they recover the Horn and dagger. At a loss to explain Rand's disappearance, Lord Ingtar's group pursue Padan Fain with the aid of Perrin, who uses a telepathic ability to communicate with wolves.
Rand's party journeys to Cairhien, where Rand finds gleeman Thom Merrilin, whom he thought dead in The Eye of the World. Rand and Loial are attacked by Trollocs (the Dark One's bestial foot-soldiers) and, during their escape, destroy the Chapter House of the Illuminator's Guild, a society retaining knowledge of fireworks. The Horn and dagger are again lost. Later, Thom's apprentice Dena is murdered for Thom's involvement with Rand. With the aid of Perrin, Ingtar's group is reunited with Rand, and they learn that the Horn has been taken to Toman Head, at the port city of Falme. To gain time, Rand tries to lead them through an alternate world; but instead loses time. Meanwhile the invading Seanchan and their exotic beasts have occupied Falme. Geofram Bornhald, leader of the zealous religious group Children of the Light, is preparing to attack the Seanchan. At the White Tower, Liandrin lures Egwene and Nynaeve, along with Elayne and Min, to Toman Head, where Min is captured by the Seanchan and Egwene is collared with an a'dam: a device used by the Seanchan to control channelers. Nynaeve and Elayne escape.
At Falme, Rand slays High Lord Turak of the Seanchan before escaping with the Horn and dagger. Ingtar reveals himself as a Darkfriend, but redeems himself when he dies fighting for Rand's group. Elayne and Nynaeve rescue Egwene from the Seanchan and attempt to flee the city. At this moment the Whitecloaks also attack, leaving the heroes trapped between the Seanchan and the Whitecloaks; whereupon Mat blows the Horn of Valere, resurrecting dead heroes including Artur Hawkwing, which overcome the Seanchan and vanish. Rand himself vanquishes Ba'alzamon, but is himself wounded, and in doing so projects an image of their duel to numerous peoples.


Add Notices

There are no notices for this title yet.

Explore Further

Browse by Call Number


Subject Headings


Find it at APL

To Top